bmlTUX

bmlTUX

  • Documentation
  • Install
  • Publication
  • Help
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›Advanced

Getting Started

  • Getting Started
  • Publication
  • Requirements
  • Overview
  • Installation

Tutorials

    Making your first experiment

    • Part 1: Tutorial Overview
    • Part 2: Creating a new Experiment
    • Part 3: Designing an Experiment
    • Part 4: Writing Runner Scripts
    • Part 5: Defining Blocks

Documentation

  • Creating an Experiment
  • Accessing GameObjects and Scripts in your Scene
  • Output
  • Setting Up Your Experiment's Behavior
  • Trial Class
  • Block Class
  • Experiment Class
  • Settings

Help

  • Troubleshooting
  • About Coroutines and IEnumerators

Advanced

  • Advanced Options
  • Recording Continuous Data
  • Using Standalone VR Headsets
  • Logging
  • Building to an Application
  • Customizing Further
  • Extras

Using Standalone VR Headsets

bmlTUX is compatible with standalone VR Headsets, several users have successfully used them in conjunction with bmlTUX. But using standalone headsets presents a few extra challenges compared to tethered headsets.

Unfortunately, We, the developers do not have access to these headsets and therefore can not test them very well. This page is a repository of potentially useful information from other users to help with setting up bmlTUX for standalone headsets.

Project settings and setup

Starting experiment via code

← Recording Continuous DataLogging →
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